9/1/2023 0 Comments Scp 513 containment breach![]() ![]() The switch is set to 'Main' by default, implying that when SCP-096 killed the guard it may have damaged the equipment in the room, cutting off its supply of power from the main facility. Inside will be a control panel with a power feed switch. In the back of the room the entrance to the control area can be found. This will be signified by the sound of the fuel pump doing its namesake. At the far right side of the room two switches can be found the first switch activates a fuel pump which supplies fuel to the generator, the second activates the generator itself. Once this room is entered, the doors lock back up, and the player must reset the power. Once the scene is finished, the doors open back up, and the player must enter the room to get around the locked door. Once the hall outside the area is entered, the entryways lock and a scene will play in which an enraged SCP-096 brutally kills an unfortunate guard, causing blood to splatter on the windows and the lights to start flickering. The room consists of two areas the main room that houses several computer servers and a small control area with a panel. Four small windows looking into the room line the wall, two on each side of the locked door. There are two doors leading into this room, which are separated by a locked door in the outside hallway. The small server room is one of the main locations where SCP-096 can be found. SCP-1048 can be found wandering aimlessly around the room. If the player goes over to pick it up, gas will start spewing from the piping in the room and SCP-079 will speak over the intercom saying " You're not getting out." ![]() Above the blast door is a series of vents, with a security cameraright below the closest left vent. The main room is accessible through a door, and inside, the player will see SCP-682's document in front of a large, sealed blast door. Right across from those stairs is another set leading up to the second balcony, as well as the entryway to the rest of the lower level. The right leads to a set of metal stairs to the first floor. Going left leads to a small blast door which is blocked by a DNA scanner. This chamber is a two-level room with balconies lining either side, along the entrances. The room contains a level 3 keycard, a first aid kit, two 9V batteries and a container of ReVision Eyedrops. Inside is a maintenance area is an electrical box, some shelves and a railing overlooking the exposed elevator shaft. A door requiring a level 2 keycard can found right next to one of the room's entrances. ![]() The elevator machine room is a T-shaped passage with the adjacent path containing an inaccessible elevator. The four-way gas catwalk is visually similar to the three-way variant, only it includes a fourth accessible door. As soon as the player takes the drawing SCP-1048 will disappear. Said drawing often depicts D-9341 in some form of peril. When the player passes by SCP-1048, it will wave at them and hold up its drawing. When the player looks away from the duck it will begin playing a random collection of saxophone notes.Īn alternate event can occur as well where SCP-1048 will be on the canister, holding a pen and paper. Upon entering the room there is a chance that the player could encounter an anomalous duck, sitting atop one of the gas canisters. The room contains two unreachable gas tanks that can be seen at either corner of the room, though the gas spewing out of it is never able to reach the player. The three-way gas catwalk is a Y-shaped variant of the gas catwalk. The player is advised to wear a gas mask when traversing this room, as SCP-173 is known to spawn in the shorter end. The shorter end of the catwalk contains an inaccessible door. The gas catwalk consists of a L-shaped catwalk with a line of pipes that spew decontamination gas as a security measure. The player should take care to stay out of the room and crouch, as SCP-106 will not notice the player and continue on to the opposite wall. It will look around and if it spots the player, it will begin chasing them. Upon entering this hallway SCP-106 has a chance of emerging from one side of the wall, then stop in the middle of the hallway as it's crossing to the opposite wall. The grated hallway is a short hallway with grating going down the length of the floor and ceiling. Upon reaching the midway point, decontamination gas will start spewing from two vents in the pipe. The second variant has an electricity box and a gas pipe in the center of the room. In the first variant the lights will abruptly black out upon entering the room, with SCP-173 appearing in the center of the room once the lights return. The floor consists of grated metal tiles. They are comprised of cylindrical hallways lined with horizontal cement blocks, coated in a brownish dirty metal. Like the hallways, there exist two way, corner, T-shaped and four way variants. The metal corridors serve as the Heavy Containment equivalent to the hallways.
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